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- This is the set of rules for the.PLAN as they now stand. additional
- commentary would be appreciated.
-
- Rules for Opers in the.PLAN
- -Jennifer Wesp (July 1991)
-
- The "enforcement" of these will continue much as it has been. Talk
- to the oper in question if there is an oper related problem, or mail
- the server admin if the trouble is with the server. (If the oper
- ignores you then also go to the server admin) The only "new" idea is
- that a stronger emphasis should be placed on the next server up the
- line, if the admin of the server that is a problem proves unhelpful.
- The last line of recourse is to request of the links to the "bad"
- server that the links be cut.
-
- 1) No kills.
- *Exceptions:
- Ghosts.
- Evading Ignore.
- "Stealing" chanop.
-
- 2) No squits.
- *Exceptions:
- You can squit links to your own server, but if you
- need to squit one you should probably rethink your
- Y: lines.
- You can squit to fix a routing that puts Europe in
- the middle of two groups of US servers. (or Japan,
- or Australia...)
-
- 3) No wallops.
- *Exceptions:
- Discussion of impending squits.
- Discussion of impending Q: lines, suspected hacked
- servers, or other things that are prohibitted.
- The majority of the discussion should go to a
- channel, however.
-
- 4) No Walls.
- *Exception:
- War has broken out, the Big One hit California, or
- there is a large meteor on it's way. There should
- be only one wall in such an event.
-
- Commentary by Greg Lindahl:
-
- 1) KILL is fairly useless these days. With an autoreconnect
- client, for example, it's impossible to keep someone off of
- IRC by killing them repeatedly. You'll piss off all the
- other operators long before you stop the bad guy. Likewise,
- if someone has a hacked server that allows them to steal
- channel op repeatedly, or evades /ignore of user@host
- repeatedly, killing them a bunch won't help. Killing them
- once might send a message, but if they persist, a complaint
- to a server or site administrator will be much more
- effective than other measures.
-
- Other sorts of things (i.e. being rude on a channel) should be
- dealt with by channel operators. That's what they're for. We
- hope to add /disinvite soon.
-
- 2) With the new routing plan, SQUIT will not be needed as much.
- An SQUIT of a major link causes a lot of network traffic,
- and inconveniences the users. Properly designed routing
- means that most of the time, routing will look good -- it
- becomes a statistical process, and we're using the connect
- frequencies as weights to bias the process towards the Right
- Answer. So, no squits.
-
- 3) There is a wide difference of opinion what wallops are for.
- If you want to hold a conversation with a lot of operators,
- you're probably better off using a channel and issuing a
- single wallops advertising the disucssion. Remember that
- LOTS of silent operators are on-line at any one time and
- many of them won't be interested in what you have to say.
-
- 4) Think of WALL as the equivalent of posting to
- news.announce.newgroups -- you don't want to abuse it
- because you don't want everyone to start ignoring all walls.
- Again, there is a difference of opinion about this. But I
- think that the vast majority think that walling birthdays,
- for example, is a bad idea. This doesn't even begin to
- address situations such as IRC users who don't speak english
- getting walls in english, or someone walling happy birthday
- in Swahili, Japanese, Russian, and 19 other languages to
- make sure that everyone can understand it.
- ######
-
- Rules for servers
- -Jennifer Wesp (Phaedrus) July, 1991
-
- The "enforcement" of these will continue much as it has been. Talk
- to the oper in question if there is an oper related problem, or mail
- the server admin if the trouble is with the server. (If the oper
- ignores you then also go to the server admin) The only "new" idea is
- that a stronger emphasis should be placed on the next server up the
- line, if the admin of the server that is a problem proves unhelpful.
- The last line of recourse is to request of the links to the "bad"
- server that the links be cut.
-
- 1) No server-open servers.
-
- *Consequently it is BAD to give links that are not for
- servers that are in constant use, because then anyone
- can set a server up that has access to that machine and
- connect to you, if the "right" server is not around.
- Also, infrequently used links should be passworded.
-
- 2) No "hacked" servers.
-
- *This includes at least:
- Servers that record messages in any way such that
- anyone save the intended recipients can read them.
- Servers that give channel op to anyone other than the
- person who started the channel, or any subsequent
- people that were given channel op by other channel
- ops.
- Servers that generate any false message, ie fake server
- kills, squits, nick changes, etc.
-
- 3) All servers must be within one major version of current.
-
- *This assumes (so far with reason) that major version
- changes will cause incompatibility with old servers,
- and that is to be minimised. Also that administration
- of a given server should be able to upgrade it every
- 4-5 months, or it can be considered defunct.
-
- 4) No destructive testing of the network.
-
- *This includes at least:
- KillBots that generate repeated kills
- Any change to servers that disrupts traffic flow for
- any server other than the one in question.
- AutoReconnecting Clients without time delays.
- Q-lining without ALL superhubs doing it simultaneously,
- along with a majority of the hubs.
-
- 5) No more than one server per site.
-
- *Assuming that one server can provide adequate coverage for
- at least one site. If this is not so then adding a new
- server or moving the old one can be discussed. Our first
- priority is serving users, not creating servers just so
- more people can be operators.
-
- Commentary by Greg Lindahl:
-
- 1) This is a security issue we haven't dealt with much in the
- past; however, someday someone is going to hack a nameserver
- just to use an unused, unpassworded link. An ounce of
- prevention, etc.
-
- 2) The major controversey here is whether or not it's "ok" in
- some circumstances to create channel ops when none are
- present. I think not, for 3 reasons:
-
- A) It's only appropriate when everyone on the channel agrees.
- There are some users who don't like channel operators and
- avoid channels which have channel operators. So it's unfair
- for them to join (or even create) a channel with no channel
- operators, and see the rules changed before their very eyes.
-
- B) It gets abused when it exists. This is an unfortunate
- reality.
-
- C) It's yet another special thing that an operator can do.
- We're trying to make operators have as few special powers
- as possible.
-
- 3) We can't move forward unless people keep up. Running an IRC
- server, unfortunately, takes a relatively large committment
- of time. Someday it won't, but for now... for example, the
- implementation of /disinvite that I have in mind won't work
- until everyone upgrades. The ^G bug won't be history until
- everyone patches or upgrades. Mode +n didn't work until
- everyone upgraded. And so on.
-
- 4) There is an alternative net for experiments, if you need to
- do so. The main IRC net should be considered a "production"
- system, mainly here so people can talk to each other.
- Putting in some Q-lines in some places results in a network
- split, which means people can't talk. Bad.
-
- 5) Some people claim that everyone has the RIGHT to be an
- operator, because it's a privledge. I think it's the other
- way around: being an operator is a burden, should be used
- for technical reasons, and should be open to individuals who
- have the technical knowledge to use it.
-
- Likewise, it's not efficient for there to be one server per
- user. IRC has a large amount of overhead to support a server.
- Since we can serve people remotely, it's better to have fewer
- servers and more users per server.
-
- ######
-
- Rules for Superhubs
- -Jennifer Wesp (July 1991)
-
- 1) Superhubs work as a group.
-
- This means that all policy decisions must be agreed upon
- by all Superhub admins. In case of an unresolvable
- problem that requires action the minority should resign
- if it finds it cannot agree with the action to be taken.
- I would assume, however, that this should never be
- required. (Refers to Q: lining, link cutting, adding new
- code, and anything else where inconsistency across a
- high traffic link will cause trouble.)
-
- 2) Superhubs are expected to be patched within 24hrs notice
- as required.
-
- This means that multiple people <must> be knowledgable
- enough and available enough to be around pretty much all
- of the time, and d owhat needs to be done. a suggested
- method for this would be to, if possible, give another
- active admin access to the server code and .conf of your
- server.
-
-
- -jennifer
-
-